Hub for ultimate esports team synergy
ROLE:
Research, UX/UI, Prototyping
DURATION:
10 weeks
Synteam is a training space for competitive Esports players and coaches. The desktop application provides in-depth analysis of mechanical, strategic and interpersonal skills; allowing both players and coaches to be aware of the areas that require improvement.
TOOLS:
The Problem
Competitive Esports teams and coaches work tirelessly every day to perfect their mechanical skills. However, teams often disregard the importance of interpersonal connections between one another, and the influence it can play on their success.
Synteam is a training space for competitive Esports players and coaches. The desktop application provides in depth analysis of mechanical, strategic and interpersonal skills; allowing both players and coaches to be aware of the areas that require improvement.
Holistic Training Space
AI-driven Simulations
In-depth Player Analysis
Match Simulations
Reviewing matches and understanding the match data together with simulations allows users to play through different scenarios which helps them learn from their mistakes.
Team Synergy
Building player interpersonal skills that benefit the team while also allowing coaches to check compatibility between players; giving them a better grasp on how to guide the team.
Personalized Training
Incentivizing players through missions helps increase progress with team training as well as allowing coaches to keeping up with their performance.
Personalized Training
Visual Statistics
Receive visualized statistics of your rank and gaming
Curated Missions
Receive personal and team missions to help with interpersonal and mechanical skills.
Understand yourself as a gamer
Match Simulations
Review Highlights
Review your gameplay videos with key moments highlighted in the timeline for easy accessibility.
Run past match and simulation
Based on data collected from your game plays and DISC personality test, synteam will suggest alternate actions for improvement
Learn from your mistakes
View compatibility and build a strong team based on strengths and weaknesses.
Team Synergy
View compatibility analysis
Compare and contrast
Compare your emotional traits with your teammates to find areas in need.
Clearly visualize emotional aspects players need to improve.
Player View
Coach View
Process
Design Questions
How can I personalize my profile for my gaming needs?
How can I analyze my teams performance?
How can I run simulations of my team?
How can I access the latest match analysis?
How can I access resources that will benefit my team?
Mid-fidelity
High-fidelity
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Replace the Landing Page to be the Profile Page,
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The daily missions should be readily available
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Users rather prioritize their own stats
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Remove redundancy
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Replace the Landing Page to be the Profile Page,
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The daily missions should be readily available
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Users rather prioritize their own stats
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Remove redundancy
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Users wanted the video to be bigger
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Differentiate what the players and coaches see
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Analytical thinking should be left more to coaches
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Clarify data and time-stamped actions in video
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Differentiated information granularity
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Added “Simulations” for a more useful function
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Added real time data and time-stamped actions
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“Resources” was seen as unimportant
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Videos should be relevant
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Video upload should be with the matches
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Searching for resources can be done externally
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Prioritized 3 features on the global navigation
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“Video Upload” moved to ”Match Data”
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“Video Tutorials” are directly related to player missions
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“Team Cohesive Report” and “Compatibility Analysis” could be consolidated
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Players found “Team Analysis” confusing and vague
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Analytical thinking should be left more to coaches
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Primed data for analytical thinking
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Added Player DISC Comparison for coaches
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Identified clear comparison criteria for the data graphs
Insights & HMW
“For Pro teams, only 5% of players are actually better than the rest. It's more about finding pro players that play well together.”
Even if you can have full trust and be best friends if play styles don't match a team cannot be successful.
“In Overwatch, a lot of people with the same personality do typically play the same characters which are weird. People who are tanks typically are more like defensive people”
The player’s personality directly correlates to the hero that they choose to play
“They (coaches) spend more than the players themselves looking at the past games… They keep up with the meta, they read all the past notes or read all the changes that could happen.”
Most coaches are analytical and they like to guide a team based on analytical data.
“DISC system would highlight personalities, then they can predict conflict. It tends to give you insights into things you may not be aware of.”
Appropriate testing can predict team conflicts.
HMW introduces a digital twin technology that understands each player’s personality and skills in order to provide guidance on how to improve team synergy?